Neverland World First Dragonsong's Reprise Interview
The Race to World First for Dragonsong's Reprise (Ultimate) on FF Logs has finished and we want to extend our congratulations and gratitude to all the participants and viewers that made the experience amazing. This was our first attempt at supporting an actual event and highlighting streamers from all over the world. The support has been incredible and we hope to do more of these events down the line!
From scrambling on Day 1 with the surprise of the checkpoint, to somewhat smooth sailing supporting our first Race overview. We had an absolute blast doing this with all of you. Thank you for coming along on the journey!
World First InterviewNOTE: SPOILERS ON THE DRAGONSONG'S REPRISE ULTIMATE AHEAD!
We had the opportunity to sit down with Neverland, who claimed the World First clear on 2nd of May 2022, to discuss their experience, strategies and approach to DSU.
Their composition consisted of a standard 2-2-4 comp, with two support members helping out from the outside.
You can follow some of them on Twitter:
QuestionsPrevious Ultimates have had hidden mechanics like Primal awakening and Enigma Codex. How did you feel about the alternate timeline mechanic?
This fight in particular we thought did pretty well on the hidden mechanic front. It was obvious enough while still being kind of obscure with the timing. Saving Haurchefant and watching a “What if” scenario unfold was a fantastic way of re-experiencing a story we all loved. Personally, I would like there to be no hidden mechanics at all, but if they really want them in every ultimate going forward, this fight was the best way they could have done it.
The alternate timeline mechanic has put some of my worries at ease as the fight provides more hints to the group ranging from you only having access to only 2 LB bars in the first phase to the tank LB still reducing damage even after it wears off (if you don’t hit the correct time on your first try) and finally the quest description almost spelling it out.The length of this Ultimate fight was around 19 minutes, which was quite long. How did you feel it compared to others in progression difficulty?
What considerations went into preparing your composition and picking jobs for the Ultimate? Were there any job changes during progress?
During the prog itself, I don't think we discussed any job change other than me memeing about how I could cleave on double dragon phase as
I have a preference for a
As for my own pick, since we were set on bringing a
As was probably the instinct of most groups, we initially tried using tank LB3 right as Haurchefant became targetable. While this did significantly reduce the speed at which he died, all it did was delay the inevitable. However, it was very interesting that it worked at all since the effects of limit break are supposed to be limited to party members and nearby friendly NPCs should not be affected, so we knew we were looking in the right place. In logs, the interaction also looked very blatantly custom-made because tank LB3 normally "ripples", slowly applying to each player in order of their distance from the tank, but Haurchefant gets it applied immediately from the environment rather than the tank player.
The main oddity was that the type of damage Haurchefant was taking before and after tank LB was completely different. Without LB, he consistently takes exactly 15570 darkness damage whereas once it applies, the game starts damaging him with another action with an identical name that instead deals around 6300 magic damage a tick - even after LB expires, he's taking less than half the normal damage. It stood out to me that whenever we try using LB while he's targetable, the game does not consider it fast enough to eliminate the very first tick of 15570 damage which I thought to be indicative of failure to do it correctly, so doing it even earlier was the next thing to try and it worked out. Not only did the first tick of damage get changed to the weaker version, Haurchefant also received a visually identical but weaker version of his normal healing debuff, and its ID being 2977 instead of 2978 does not elude the all-seeing eye of the combat log. At that point it was settled.
Apart from the mystery of tank LB, viewing combat logs on some pulls also let us see a second or two into the future compared to what we saw in-game. More than once did we wipe just moments before seeing a new mechanic, but were able to see the combat log line of the boss beginning its next cast as the screen was fading to black - an example that comes to mind is that on phase 6, we first assumed that Hot Wing would always follow after the Flame Orbs explode, but on one wipe to orbs it was only possible to notice through browsing logs that the boss was in fact about to cast Hot Tail and we were able to strategize for both scenarios without wasting a pull on what would have been an immediate wipe without new information had the boss decided to use Hot Tail without us being aware of the possibility.
Being able to immediately verify debuff timers also came in handy, logs immediately showed the option of passing Mortal Vow between only 4 players since we could see Mortal Vow being 34 seconds long and Mortal Atonement being 100 seconds long. On Eye Phase, we initially weren’t sure if the fourth set of dives snapshots late enough for the Piercing Debuff of the targets of the first set to fall off until logs dispelled our doubts.
That led us to play worse at certain points and made that phase harder for us, we had several enrages at 2% and below before calling for sleep the day before we finished the encounter! Our prog strategy for the Exaflares was also not ideal and once the secret easy strat gets publicized the last phase should be a lot easier for other groups! I personally liked the Dragoon Nidhogg phase a lot as it was a strong consistency check for the player. The Double Dragons phase was also a close favorite as it was a nice breathing room phase for tanks who barely had anything to do in that phase, haha!We've all read the checkpoint memes. What was your first reaction to seeing a checkpoint in an Ultimate fight?
Huge thank you to Neverland for taking the time to answer our questions. They were invaluable in helping us support the new Ultimate content quickly.